How to Compile Non-Common Language In Cmake?

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To compile a non-common language in CMake, you need to first specify the compiler and other necessary settings in the CMakeLists.txt file. This can be done using the set_source_files_properties() function to set the language property of the source files.


You may also need to define custom rules or commands to compile the files in the desired language. This can be done using the add_custom_command() or add_custom_target() functions in CMake. Additionally, you may need to specify additional compiler flags or include directories specific to the non-common language.


Once you have configured the necessary settings in the CMakeLists.txt file, you can then generate the build system using CMake and compile the project using the specified compiler and settings for the non-common language.


It's important to ensure that the compiler and necessary tools for the non-common language are installed on your system and properly configured in the CMakeLists.txt file for successful compilation.


How to compile COBOL code in CMake?

To compile COBOL code in CMake, you can follow these steps:

  1. Install the necessary COBOL compiler on your system. One popular option is GnuCOBOL, which can be installed on Unix-like systems using package managers like apt, yum or brew.
  2. Create a CMakeLists.txt file in your project directory with the following content:
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cmake_minimum_required(VERSION 3.10)
project(MyCOBOLProject)

enable_language(COBOL)

add_executable(my_prog my_prog.cbl)


  1. Create a source file named my_prog.cbl containing your COBOL code.
  2. Run CMake to generate makefiles for your project by using the following commands in the terminal:
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mkdir build
cd build
cmake ..


  1. Compile your COBOL code using the generated makefiles:
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make


Your COBOL code should now be compiled successfully using CMake.


How to compile Cobol code in CMake?

To compile Cobol code in CMake, you can use the ExternalProject module to download and build a specific Cobol compiler, such as GnuCOBOL. Here is a step-by-step guide on how to do this:

  1. First, make sure you have CMake installed on your system.
  2. Create a new CMake project directory and navigate to it in your terminal.
  3. Create a CMakeLists.txt file in the project directory and add the following code to it:
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cmake_minimum_required(VERSION 3.10)

include(ExternalProject)

ExternalProject_Add(
    GnuCOBOL
    GIT_REPOSITORY https://github.com/gnuCOBOL/gnucobol.git
    SOURCE_DIR ${CMAKE_SOURCE_DIR}/gnucobol
    UPDATE_DISCONNECTED 1
    CONFIGURE_COMMAND cd ${CMAKE_SOURCE_DIR}/gnucobol && ./configure
    BUILD_COMMAND cd ${CMAKE_SOURCE_DIR}/gnucobol && make
    INSTALL_COMMAND cd ${CMAKE_SOURCE_DIR}/gnucobol && make install
    BUILD_IN_SOURCE 1
)

add_executable(MyCobolProgram main.cob)
add_dependencies(MyCobolProgram GnuCOBOL)


  1. Create your Cobol source file (e.g., main.cob) in the project directory.
  2. Run the following commands in your terminal to build your project:
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cmake .
cmake --build .


This will download and build GnuCOBOL, compile your Cobol code, and generate an executable that you can run.


Note that you may need to adjust the CMakeLists.txt file and the commands based on your specific project requirements and the Cobol compiler you are using.


How to compile EJS code in CMake?

To compile EJS code in CMake, you can follow these steps:

  1. Create a new CMake project or open an existing one.
  2. Add the EJS library to your project. You can do this by downloading the EJS source code and adding it to your project directory, or by using a package manager such as Conan or vcpkg.
  3. In your CMakeLists.txt file, set the include directories for the EJS library. This can be done using the include_directories command, like this:
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include_directories(path/to/ejs/include)


  1. Link the EJS library to your project using the target_link_libraries command. This will link the EJS library to your executable or library target, allowing you to use EJS functions in your code. For example:
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target_link_libraries(my_project ejs)


  1. Compile your project using CMake. This can be done by running cmake . in the root directory of your project, followed by make to compile the project.
  2. Once the compilation is complete, you can run your executable or use the generated library that includes EJS functionality.


By following these steps, you can successfully compile EJS code in CMake and use it in your C++ project.

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